Multiplayer survival built for both casual and hardcore players

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Survival Games Have a Problem

CASUAL PLAYER 40 hours invested HARDCORE PLAYER 24/7 grind NO COEXISTENCE
The Grind Trap
Build for 40 hours. Log out. Wake up to nothing. Repeat forever or quit.
False Binary
Either grind relentlessly or get wiped. No middle ground. No cooperation.

Traditional survival games like Ark and Rust are fantastic for hardcore players who can grind 24/7. But casual players get griefed into oblivion. The industry created a false binary: either you grind relentlessly or you get wiped.

There's no way for casual and hardcore players to coexist without one cannibalizing the other.
That's the problem we solve.

Structural Separation. Economic Interdependence.

Why This Works

Economic specialization forces cooperation. Industrial tribes produce weapons. Research tribes unlock blueprints. Agricultural tribes enable breeding. Tier 2+ crafting requires all three—no solo path to endgame.

Casual players build their economy safely in Home Worlds. Hardcore players fight for territory in Chaotic Worlds. Both trade through the Neutral World hub.

Both audiences need each other. A hardcore tribe can't survive without industrial supplies. A casual tribe can't progress without buying completed research.

Materials → Trade → ← Blueprints HOME Safe Production NEUTRAL Trading Hub CHAOTIC High-Stakes PvP
Industrial Weapons & Armor
Research Blueprints & Tech
Agricultural Breeding & Resources

See How Each World Works

Toggle between casual and hardcore perspectives to see how the three world types serve different playstyles.

Home World

Safe Sandbox

PvP Status

Protected - Zero combat risk in your home world

N/A for hardcore - Home worlds are for production, not raiding

Progression

Standard pace - Play on your schedule, no rush

Production focused - Supply materials for chaotic world raids

Risk/Reward

Low risk, steady gains - Build without fear of loss

Stable supply chain - Reliable source of crafting materials

Base Security

100% safe - Never lose your base or progress

Protected investment - Safeguard critical infrastructure

Economic Role

Producer - Specialize, supply the economy, trade safely

Supply base - Farm materials without PvP interruption

Time Commitment

Play casually - 5-10 hours/week, no pressure

Efficient farming - Quick supply runs between raids

Social Dynamics

Cooperative tribes - Build reputation, help each other

Economic alliances - Secure reliable suppliers

Neutral World

Trading Hub

PvP Status

Zero PvP - Safe trading zone for all players

Neutral ground - Trade with rivals safely

Progression

Trade to progress - Buy what you can't craft yourself

Market access - Acquire rare materials quickly

Risk/Reward

Fair trade - Exchange goods at market rates

Strategic trading - Buy supplies, sell loot

Base Security

No bases here - Visit to trade, return home

Trading posts only - No permanent structures

Economic Role

Central marketplace - Connect with all player types

Economic hub - Essential for cross-tribe trading

Time Commitment

Quick visits - Trade when needed, no long sessions

Efficient transactions - Fast resupply between raids

Social Dynamics

Build reputation - Become a known reliable trader

Network effects - Form trading partnerships

Chaotic World

High-Stakes PvP

PvP Status

Optional PvP - Visit only if you want the challenge

Full PvP - Control territory, raid enemies, prove dominance

Progression

Not recommended - High risk outweighs rewards for casual play

5-10x rewards - Accelerated progression for skilled players

Risk/Reward

Extreme risk - Can lose everything in a single raid

High stakes, massive rewards - Wealth through conquest

Base Security

Never build here - Too dangerous for casual investment

Raid windows - Defend or lose everything. True competition.

Economic Role

Sell to hardcore - Supply weapons, armor, consumables

Consumer - Buy supplies, focus on combat and raids

Time Commitment

Not for casuals - Requires constant vigilance

Grind expected - 20+ hours/week to compete

Social Dynamics

Spectate from safety - Watch the drama unfold

Alliances, betrayals, politics - Emergent social gameplay

Both Audiences Win

Casual Players

Foundation Layer
Safe progression in home worlds
Cooperative building with tribe
No 24/7 play requirement
New players welcome
Meaningful participation in economy
INTERDEPENDENT

Hardcore Players

Pressure Layer
Real stakes in chaotic worlds
Territorial conflict & conquest
Emergent economy & trade wars
Dynamic, evolving content
5-10x rewards for higher risk

Neither playstyle cannibalizes the other. Both are necessary. Both are profitable.

Built. Verified. Ready.

We have complete, verified backend infrastructure. Everything below is operational.

Multiplayer networking (TCP/MessagePack, 20 Hz tick rate)
Persistent world (event sourcing, complete audit trail)
Per-homeworld servers (natural scaling)
Inventory system (items, containers, transfers)
Client-side prediction (responsive, no lag)
Player movement (smooth, deterministic)
November 2025 Verification Database independence confirmed, event sourcing working end-to-end

We're Recruiting

We've built complete backend infrastructure. What's missing is game design and art direction.

DESIGN

Lead Game Designer

Define how players progress and why they keep coming back.

You'll design progression systems, economy models, and gameplay loops. We need someone who thinks in systems (feedback loops, second-order effects), works with data, and can balance casual + hardcore coexistence.

Required: Economic design experience (Rust, Ark, Valheim era). Ship, measure results, iterate and improve.

THE DEAL
Revenue Share: 30%
Equity: 5% (4yr vest)
Salary: Post-revenue
Authority: Full creative input
ART

Creative Art Director

Define what this world looks like and establish the visual language others extend.

You'll set aesthetic direction, design modular creature and building systems, and build a pipeline for solo-to-team scaling.

Required: Shipped a game solo or led art on shipped titles, thinks modular from day one, comfortable with Godot or can learn quickly. Your assets need to survive Unity ports later.

THE DEAL
Revenue Share: 30%
Equity: 5% (4yr vest)
Salary: Post-revenue
Authority: Full creative control

How We Work

Structural Integrity

Architecture over incentives. We design systems first, then balance rewards around them.

Intellectual Honesty

Real about what works and what doesn't. We admit when something was wrong and adjust.

Player Autonomy

Respect casual and hardcore players equally. No favoritism, no exploitation.

Collaborative Autonomy

Trust within shared vision. Team members have agency within clear boundaries.

Sustainable Excellence

30-year thinking, not sprints. Quality compounds when you're not burning out. We use all available tools—AI, automation, whatever works.

Systems Over Bespoke Solutions

Everything is modular and meant to scale. Code, art, and systems designed for extension, not replacement.

Expert Deference

Domain experts own their decisions. Founder arbitrates conflicts but defaults to expertise. Real authority, not theater.

Authentic Vision

We stay true to what we're building. We don't follow trends that conflict with our philosophy. We hire for alignment, not just skill.